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Technology Horizons
The Technology Horizons Program combines a deep understanding of technology and societal forces to identify and evaluate discontinuities and innovations in the next 3 to 10 years. We help organizations develop insights and strategic tools to better position themselves for the future. Our approach to technology forecasting is unique—we put people at the center of our forecasts. Understanding humans as consumers, workers, householders, and community members allows IFTF to help companies look beyond technical feasibility to identify the value in new technologies, forecast adoption and diffusion patterns, and discover new market opportunities and threats.
Jake Dunagan | Director, Technology Horizons Program
For more information on membership in the Technology Horizons Program, please contact Sean Ness at sness@iftf.org or 650-233-9517.

Tech Horizons Opens Collaborative Video Platform to the Public
Are we becoming people of the screen? Are YOU? The Tech Horizons Program, along with a group of leading experts, entrepreneurs, and artists, has been exploring the future of video and video culture. These explorations have been captured, in video, at peopleofthescreen.org.

Executive Director Marina Gorbis on IFC Media Project
IFTF's Executive Director Marina Gorbis was recently featured on an IFC Media Project special about the future of the news, discussing a key theme from our Blended Reality work.

An Inaugural Post
On this momentous day, in which we the people of the United States
inaugurate a transformational figure into our highest office, I thought it appropriate to begin my blogging life at IFTF by drawing inspiration...
Google vs. Apple, Round 2 or: Can I Get That on a Netbook?
The rise of the netbook has made its way into traditional print media - a strong indicator that the trend toward low cost, cloud-reliant computing has firmly taken root in American consumer behavior.
Data.gov and the Digital Open
While working on the Digital Open: the Innovation Expo for Global Youth that IFTF is running in partnership with Sun Microsystems and Boing Boing, I have tried to keep an eye out for potential areas that would benefit from the types of projects the Open is seeking. It was great to see this interview with the U.S. Government's first C.I.O. in the July edition of Wired.
Space gaming takes a step closer to reality
In the recent Signtific games on the future of cubesats (described here), a number of people suggested using them for games. At the 2009 cubesat conference
[Space entrepreneur Jeffrey] Manber announced plans for Nanoracks, a company developing games incorporating CubeSats. The idea is to take advantage of recent advances in nanotechnology and hand-held communication devices like the Apple iPhone to allow people on Earth to participate in games of skill or chance that, in one way or another, involve an on-orbit CubeSat. "The CubeSat is a standardized platform that has an emerging base of developers," Manber said. "We think it's analogous to 20-25 years ago in the personal computer industry. If we can get people interested in games in zero gravity, there is a proven business model for using entertainment as a way to develop a market."
The Kentucky Space Blog adds,
There is, as he points out, a proven business model for using entertainment to pioneer new markets. His presentation is short and to the point.
In response to a question about why not simulate gaming in a weightless environment, a young member of the audience blurts out "because space is fun!" and talks about how zero-gravity games could be held using real time space to ground communications.
The argument that cubesats are like the personal computer is one that's circulating in the cubesat community now. It highlights the long connections, both technical and imginative, between computers and space: recall that one of the first personal computers was the Altair.
The Future of Infrastructure
A couple weeks ago I mentioned my long standing fascination with the history of architecture, and in particular my interest in how spatial design affects behavior. Last Sunday's New York Times Magazine on 'Infrastructure' was therefore an unexpected delight.
IFTF at Open Video Conference 2009, New York City
Registration is still open for the first Open Video Conference (6/19-21, NYU Law School), the first major public event of the Open Video Alliance—an impressive collaboration of the Yale Law School's Information Society Project, Kaltura, the Participatory Culture Foundation, iCommons, and sponsored by open source software giants Mozilla and Red Hat as well as more than a dozen other major corporate, foundation, nonprofit and academic players in the open video ecosystem. What is open video, you might ask? Have a watch (in 12 languages!):
Fieldnotes from the Iran twitterstream
Perhaps you've been like me, glued to the twitterstreams about Iran over the past days. It's been compelling watching, a new kind of media experience delivered not only in tweet-sized bits but in the knitting together of multiple media forms and sources. As Clay Shirky points out in his articulate way in an interview posted the Tedblog yesterday, we're seeing the media invent itself in real time.
On conversation and extremism
It's conventional wisdom that groups generate ideas and plans more moderate than those of individuals. Groups and discussion encourage compromise, smooth out extremes, and guarantee moderation. It is also one of the unspoken assumptions of facilitation and group-oriented scenario work. Facilitation and scenario-building, the thinking goes, builds a sense of collective spirit by helping groups develop a shared vision of the future.
Identity management in online worlds
Every alternate year we conduct the IFTF Signals Survey to track emerging behaviors in the areas of technology, health, work, sustainability and environment. We conducted our survey last year where we looked at how many people participate in virtual worlds and online games, how they manage and develop their online identities, and what kinds of associations they form with others in online worlds/games.
Hello? Most Americans NOT superempowered IT people
It's never too often, in my opinion, to be reminded that MOST PEOPLE in the United States do not use a lot of the things that most of us at IFTF, and perhaps you, reading this, already take for granted.
new friends for China, new U.S.-Sino p2p cooperation
A new kind of American is beginning to engage with China.
Ultra Wide Views Exhibit - Montréal Libre Graphics
Check out this amazing panoramic (cycloramic?) & 3D video work being produced all on open source software from the Libre Graphics Meeting 2009 in Montréal. Would love to bring these technologies & technologists together with the Global Lives Project collaborator network and try to produce some interesting content around the globe. Seems like cameras need to be stationary though, which would preclude us from following individuals around, but could allow for interesting still videos.

![Future of Video Conference Materials [SR-1235] Future of Video Conference Materials [SR-1235]](http://iftf.org/files/imagecache/64square/files/Future of Video Pic.png)